• Starlight

    Richard Wagamese

    Franklin Starlight mène une existence solitaire au coeur de l'Ouest canadien. Jusqu'au jour où il recueille sous son toit Emmy et sa fille Winnie, prêtes à tout pour rompre avec une existence sinistrée.

    En les emmenant dans la nature, en leur apprenant à la parcourir et à la comprendre, Starlight leur permettra de panser leurs plaies, de retrouver confiance. Mais c'est compter sans Cadotte, l'ex-compagnon d'Emmy, résolu à la traquer jusqu'aux confins de la Colombie-Britannique.

    Dans ce roman lumineux, on retrouve Frank, le héros désormais adulte des Étoiles s'éteignent à l'aube.

  • Lorsque Franklin Starlight, âgé de seize ans, est appelé au chevet de son père Eldon, il découvre un homme détruit par des années d'alcoolisme. Eldon sent sa fin proche et demande à son fils de l'accompagner jusqu'à la montagne pour y être enterré comme un guerrier. S'ensuit un rude voyage à travers l'arrière-pays magnifique et sauvage de la Colombie britannique, mais aussi un saisissant périple à la rencontre du passé et des origines indiennes des deux hommes. Eldon raconte à Frank les moments sombres de sa vie aussi bien que les périodes de joie et d'espoir, et lui parle des sacrifices qu'il a concédés au nom de l'amour. Il fait ainsi découvrir à son fils un monde que le garçon n'avait jamais vu, une histoire qu'il n'avait jamais entendue.

  • Cloîtré dans un centre de désintoxication, Saul Indian Horse a décidé de raconter son histoire : son enfance au coeur du Canada, rythmée par les légendes ojibwées, la récolte du riz et la pêche ; son exil à huit ans avec sa grand-mère, suite à un hiver particulièrement dur ; son adolescence, passée dans un internat où des Blancs se sont efforcés d'effacer en lui toute trace d'indianité. C'est pourtant au coeur de cet enfer que Saul trouve son salut, grâce au hockey sur glace. Joueur surdoué, il entame une carrière parmi les meilleurs du pays. Mais c'est sans compter le racisme qui règne dans le Canada des années 1970, même au sein du sport national.

  • When Garnet Raven was three years old, he was taken from his home on an Ojibway Indian reserve and placed in a series of foster homes. Having reached his mid-teens, he escapes at the first available opportunity, only to find himself cast adrift on the streets of the big city.
    Having skirted the urban underbelly once too often by age 20, he finds himself thrown in jail. While there, he gets a surprise letter from his long-forgotten native family.
    The sudden communication from his past spurs him to return to the reserve following his release from jail. Deciding to stay awhile, his life is changed completely as he comes to discover his sense of place, and of self. While on the reserve, Garnet is initiated into the ways of the Ojibway--both ancient and modern--by Keeper, a friend of his grandfather, and last fount of history about his people's ways.
    By turns funny, poignant and mystical, Keeper'n Me reflects a positive view of Native life and philosophy--as well as casting fresh light on the redemptive power of one's community and traditions.
    From the Trade Paperback edition.

  • Four chronically homeless people-Amelia One Sky, Timber, Double Dick and Digger-seek refuge in a warm movie theatre when a severe Arctic Front descends on the city. During what is supposed to be a one-time event, this temporary refuge transfixes them. They fall in love with this new world, and once the weather clears, continue their trips to the cinema. On one of these outings they meet Granite, a jaded and lonely journalist who has turned his back on writing "the same story over and over again" in favour of the escapist qualities of film, and an unlikely friendship is struck.
    A found cigarette package (contents: some unsmoked cigarettes, three $20 bills, and a lottery ticket) changes the fortune of this struggling set. The ragged company discovers they have won $13.5 million, but none of them can claim the money for lack proper identification. Enlisting the help of Granite, their lives, and fortunes, become forever changed.
    Ragged Company is a journey into both the future and the past. Richard Wagamese deftly explores the nature of the comforts these friends find in their ideas of "home," as he reconnects them to their histories.

  • Cree Thunderboy wants nothing less than to be the next great blues man. But, playing to tiny audiences in shabby rooms like Shelly's Crab Shack, his career is stalled. Then at the race track he meets Win Hardy, a seemingly charming rogue who spots Cree's knack for picking winning horses. He offers to record his first CD and send him on tour, as long as Cree can keep coming up with the hot tips at the track.
    Things are looking good for Cree until he discovers Win's connections to the mob and his violent response to anything that doesn't go his way. And when things inevitably go bad, Cree discovers that in life and in gambling there is never really the next sure thing.

  • When Lucas Smoke learns the Ojibway art of carving from his grandfather, he proves to be a natural. He can literally make people come to life in wood. Then Lucas's growing reputation attracts a mysterious stranger, who offers him a large advance to carve a spirit mask.
    This mask is to represent the master, but Lucas must find its face in his dreams. As his dreams become more and more disturbing, he feels himself changing. And the mask takes control of his life. Then a chance encounter with an old woman introduces him to the identity of the master. He is an ancient sorcerer named Him Standing, a powerful and dark wizard. The more Lucas works on the mask, the closer Him Standing comes to emerging from the dream world to walk the earth again. What follows is a race against time and the forces of evil in this supernatural thriller.